Friday, April 6, 2012

Mass Effect 3 Possible War Assets

Warning Contains Spoilers

ID=0 Alliance Engineering Corp Type: Military SubType: Ground StartingStrength=130 -

ID=1 103rd Marine Division Type: Military SubType: Ground StartingStrength=100 -

ID=2 Admiral Mikhailovich Type: Military SubType: Fleet StartingStrength=25 -

ID=3 Alliance 1st Fleet Type: Military SubType: Fleet StartingStrength=90 -

ID=4 Alliance 3rd Fleet Type: Military SubType: Fleet StartingStrength=90 -

ID=6 Terminus Fleet Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Aria Plot Started"

ID=7 Blood Pack Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blood Pack Plot"

ID=8 Blue Suns Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blue Suns Plot"

ID=9 Eclipse Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Eclipse Sub Plot"

ID=10 Banner Of The 1st Regiment Type: Artifact - StartingStrength=15000 -

ID=11 Turian Flotilla Type: Military SubType: Fleet StartingStrength=40 -

ID=12 Turian 6th Fleet Type: Military SubType: Fleet StartingStrength=135 -

ID=13 Fusion Reactor Type: Salvage - StartingStrength=10000 -

ID=14 Data Cache Type: Salvage - StartingStrength=10000 -

ID=15 Fuel Storage Depot Type: Salvage - StartingStrength=10000 -

ID=16 Alliance Frigate Agrincourt Type: Modifier - StartingStrength=0 ConditionalDescription="Modifies"

ID=17 Alliance SpecOps Team Echo Type: Modifier - StartingStrength=0 -

ID=18 Advanced Starship Fuel Type: Military SubType: Fleet StartingStrength=50 -

ID=20 Pillars Of Strength Type: Artifact - StartingStrength=15000 -

ID=21 Processing VIs Type: Salvage - StartingStrength=10000 -

ID=22 Battle Footage Type: Intel - StartingStrength=0 -

ID=24 Major Kirrahe Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Kirrahe Alive"

ID=25 Salarian STG1 Type: Military SubType: Ground StartingStrength=35 ConditionalDescription="Kirrahe Alive"

ID=28 Khalee Sanders Type: Military SubType: Ground StartingStrength=15 -

ID=29 Biotic Company Type: Military SubType: Ground StartingStrength=50 ConditionalDescription="Choose attack in Jack"

ID=30 Jack Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jack Alive"

ID=31 Cerberus Research Type: Military SubType: Ground StartingStrength=50 -

ID=32 Element Zero Core Type: Military SubType: Fleet StartingStrength=200 -

ID=33 Cerberus Flotilla Type: Military SubType: Fleet StartingStrength=100 -

ID=34 Prothean Obelisk Type: Artifact - StartingStrength=15000 -

ID=35 Weapons Cache Type: Salvage - StartingStrength=10000 -

ID=36 Security VI Type: Salvage - StartingStrength=10000 -

ID=37 Alliance Cruiser London Type: Modifier - StartingStrength=0 -

ID=38 Advanced Fighter Squadron Type: Military SubType: Fleet StartingStrength=50 -

ID=41 Salarian 1st Fleet Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="Side with Salarians"

ID=42 Turian 43rd Marine Division Type: Military SubType: Ground StartingStrength=90 -

ID=43 Turian 7th Fleet Type: Military SubType: Fleet StartingStrength=90 -

ID=44 Turian Blackwatch 1 Type: Military SubType: Ground StartingStrength=75 -

ID=45 Turian Engineering Corp Type: Military SubType: Ground StartingStrength=110 -

ID=46 Wreav Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Wrex Dead"

ID=47 Wrex Type: Military SubType: Ground StartingStrength=30 ConditionalDescription="Wrex Alive"

ID=48 Grunt Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Grunt Alive, Loyal if queen saved"

ID=49 Aralahk Company Type: Military SubType: Ground StartingStrength=25 -

ID=52 Rachnii Workers Type: Military SubType: Ground StartingStrength=100 ConditionalDescription="Queen Saved"

ID=53 Weapon Cache Type: Salvage - StartingStrength=10000 -

ID=54 Javelin Missile Launchers Type: Military SubType: Fleet StartingStrength=30 -

ID=55 Intelligence Archives Type: Intel - StartingStrength=0 -

ID=56 Fabrication Units Type: Military SubType: Fleet StartingStrength=45 -

ID=57 Book Of Plenix Type: Artifact - StartingStrength=15000 -

ID=58 Volus Dreadnaught Kwunu Type: Military SubType: Fleet StartingStrength=50 -

ID=59 Volus Engineering Team Type: Military SubType: Ground StartingStrength=30 -

ID=63 Arcturus 1st Division Type: Military SubType: Ground StartingStrength=50 -

ID=64 Battle of Arcturus Intel Type: Intel - StartingStrength=0 -

ID=65 Interfermetric Array Type: Military SubType: Fleet StartingStrength=35 -

ID=66 ExoGeni Scientists Type: Military SubType: Ground StartingStrength=30 -

ID=68 Alliance SpecOps Team Delta Type: Military SubType: Ground StartingStrength=25 -

ID=69 Alliance Cruiser Shanghai Type: Military SubType: Fleet StartingStrength=30 -

ID=70 Destroyed Mini Reaper Type: Intel - StartingStrength=0 -

ID=71 Naval Engineering Flotilla Type: Military SubType: Fleet StartingStrength=60 -

ID=72 Prothean Data Files Type: Military SubType: Fleet StartingStrength=60 -

ID=73 Shadow Broker Ship Tech Type: Military SubType: Fleet StartingStrength=25 -

ID=74 Life Support Pods Type: Salvage - StartingStrength=10000 -

ID=75 Terminus Freighters Type: Military SubType: Fleet StartingStrength=30 -

ID=76 Shadow Broker Support Team Type: Military SubType: Ground StartingStrength=40 -

ID=77 Asari Science Team Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"

ID=78 Asari 2nd Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"

ID=79 Asari 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"

ID=80 Destiny Ascension Type: Military SubType: Fleet StartingStrength=70 ConditionalDescription="Council Alive"

ID=82 Admiral Daro Xen Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive"

ID=83 Krogan 1st Division Type: Military SubType: Ground StartingStrength=50 -

ID=84 Cerberus Science Team Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Critical Path"

ID=85 Dr Brynn Cole Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Critical Path"

ID=86 Dr Gavin Archer Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="David Archer at Overlord"

ID=87 Jacob Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jacob Alive"

ID=88 Engine Parts Type: Salvage - StartingStrength=10000 -

ID=89 Library Of Asha Type: Artifact - StartingStrength=15000 -

ID=91 Asari Commando Team 4 Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Critical Path"

ID=92 Samara Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Samara Alive"

ID=93 Intact Reaper Gun Type: Intel - StartingStrength=0 -

ID=94 Eezo Converter Type: Military SubType: Fleet StartingStrength=40 -

ID=95 Prothean Data Drives Type: Artifac - StartingStrength=15000 -

ID=96 Fuel Pods Type: Military SubType: Fleet StartingStrength=20 -

ID=97 Advanced Power Relays Type: Military SubType: Fleet StartingStrength=35 -

ID=98 Fossilized Kaklisaur Type: Artifact - StartingStrength=15000 -

ID=99 Haptive Optics Array Type: Military SubType: Ground StartingStrength=35 -

ID=100 Turian SpecOps Team Type: Military SubType: Ground StartingStrength=25 -

ID=101 Admiral Zael Koris Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive, Him Alive"

ID=102 Geth Army Corp Type: Military SubType: Ground StartingStrength=300 ConditionalDescription="Geth Alive"

ID=103 Geth Fleet Type: Military SubType: Fleet StartingStrength=300 ConditionalDescription="Geth Alive"

ID=104 Geth Prime C13 Unit Type: Military SubType: Ground StartingStrength=60 ConditionalDescription="Geth Alive"

ID=105 Quarian Civilian Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"

ID=106 Quarian Heavy Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"

ID=107 Quarian Patrol Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"

ID=108 Alliance Frigate HongKong Type: Modifier - StartingStrength=0 -

ID=109 Prothean Sphere Type: Artifact - StartingStrength=15000 -

ID=110 Alliance Frigate Leipzig Type: Modifier - StartingStrength=0 -

ID=111 Obelisk Of Karza Type: Artifact - StartingStrength=15000 -

ID=112 Elcor Flotilla Type: Military SubType: Fleet StartingStrength=40 -

ID=113 Code Of The Ancients Type: Artifact - StartingStrength=15000 -

ID=114 Commnications Array Type: Military SubType: Fleet StartingStrength=50 -

ID=115 Asari Scientist Type: Military SubType: Fleet StartingStrength=25 -

ID=116 Asari Commando Unit 1 Type: Military SubType: Ground StartingStrength=30 -

ID=117 Asari Commando Unit 2 Type: Military SubType: Ground StartingStrength=30 -

ID=118 Eezo Tanker Type: Salvage - StartingStrength=10000 -

ID=119 Rings Of Alune Type: Artifact - StartingStrength=15000 -

ID=120 Asari Cruiser 1 Type: Military SubType: Fleet StartingStrength=30 -

ID=121 Asari Research Ships Type: Military SubType: Fleet StartingStrength=35 -

ID=122 Asari Cruiser 2 Type: Military SubType: Fleet StartingStrength=30 -

ID=123 Asari Engineering Team Type: Military SubType: Fleet StartingStrength=30 -

ID=124 Hesperia Period Statue Type: Artifact - StartingStrength=15000 -

ID=125 Biotic Research Data Type: Intel - StartingStrength=0 -

ID=126 Alliance Marine Recon Type: Modifier - StartingStrength=0 -

ID=127 Alliance Frigate Trafalger Type: Modifier - StartingStrength=0 -

ID=128 Alliance 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"

ID=129 Reaper Brain Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="ME2 Base Kept"

ID=130 Reaper Heart Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="ME2 Base Destroyed"

ID=131 Dr Chakwas Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chakwas off Normandy"

ID=132 Optimized Eezo Capacitors Type: Military SubType: Fleet StartingStrength=15 ConditionalDescription="Adams Lives"

ID=133 Cerberus Ex Patriots Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chambers Alive"

ID=134 Rogue Fighter Squadron Type: Military SubType: Fleet StartingStrength=20 ConditionalDescription="Cortez Quest"


ID=135 N7 Special Ops Type: External Multiplayer StartingStrength=0 ConditionalDescription="Play MP"

ID=136 Cerberus Escapees Type: External Iphone StartingStrength=0 ConditionalDescription="Play Iron Monkey"

ID=137 General Sherman Type: External Facebook StartingStrength=0 -

ID=138 Biotic Support Type: Modifier - StartingStrength=0 ConditionalDescription="Choose support in Jack"

ID=139 Saved The Council In ME1 Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Council in ME1"

ID=140 Arrival Not Completed Type: Modifier - StartingStrength=0 ConditionalDescription="Arrival Was not Completed"

ID=141 Krogan Clan Type: Military SubType: Ground StartingStrength=300 -

ID=142 Clan Turmoil Type: Modifier - StartingStrength=0 ConditionalDescription="Eve Dies"

ID=143 Massive Explosion Type: Modifier - StartingStrength=0 ConnditionalDescription="Turian Bomb Goes off"

ID=144 Clan Urdnot Type: Military SubType: Ground StartingStrength=300 -

ID=145 Urdnot Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Disable Cure w/ Wrex"

ID=146 Mordin Solus Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Mordin Lives through Geno2"

ID=147 Shadow Broker Wet Squad Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Do Barla Von's quest (goal is on Rothla)"

ID=148 Grunt Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is alive"

ID=149 Grunt Loyal Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is Loyal"

ID=150 Save Queen Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Queen"

ID=151 Kirrahe Saves Salarian Captain Type: Modifier - StartingStrength=0 ConditionalDescription="Kirrahe saves the salarian councilor"

ID=152 STGTaskForce Type: Military SubType: Ground StartingStrength=70 ConditionalDescription="New Salarian Councilor Saved"

ID=154 Admiral Dies Type: Modifier - StartingStrength=0 ConditionalDescription="You don’t rescue downed Admiral"

ID=155 Geth Fighters Type: Modifier - StartingStrength=0 ConditionalDescription="Do not do Legion"

ID=156 Support Raan Against Han Jorel Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Raan against Han Jorel"

ID=157 Support Han Jorel Against Raan Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Han against Raan"

ID=158 Kill Xen Type: Modifier - StartingStrength=0 ConditionalDescription="Killed Xen"

ID=159 Advanced AI Relays Type: Military SubType: Ground StartingStrength=45 ConditionalDescription="Support Xen against Tali"

ID=163 Breeder Queen Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to save the breeder queen"

ID=167 Massive Explosion A Type: Modifier - StartingStrength=0 ConditionalDescription="Turian Bomb Goes off w/ Wreav"

ID=171 Salarian 3rd Fleet" Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Salarian Councilor Saved"

ID=172 Miranda Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Miranda Lives"

ID=173 Alliance 5th Fleet Type: Military SubType: Fleet StartingStrength=90 -

ID=174 Krogan Mercenaries Type: Military SubType: Ground StartingStrength=75 ConditionalDescription="Wrex with a real cure"

ID=175 Keep Xen Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Keep Xen Alive"

ID=176 Legion Intel 1 Type: Intel - StartingStrength=0 ConditionalDescription="View some recordings in Legion"

ID=177 Legion Intel 2 Type: Intel - StartingStrength=0 ConditionalDescription="View all recordings in Legion"

ID=178 Advanced Biotic Amps Type: Intel - StartingStrength=0 ConditionalDescription="Do Prototype quest"

ID=179 Spectre Team Type: Military SubType: Ground StartingStrength=40 ConditionalDescription="Saved Spectre's Life"

ID=180 Kasumi Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="kasumi alive did her RPG plot and loyal"

ID=181 Zaeed Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Zaeed Alive,Loyal did RPG plot"

ID=182 Volus Bombing Fleet Type: Military - StartingStrength=75 ConditionalDescription="Side with ambassador or persuade"

ID=183 Dark Energy Dissertation Type: Military SubType: Fleet StartingStrength=1 ConditionalDescription="Conrad alive and talked to"

ID=184 Dark Energy Dissertation UpgradeType: Modifier - StartingStrength=0 ConditionalDescription="Shepard gives extra info from ME1"

ID=185 Hanar And Drell Forces Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Save the Hanar Homeworld"

ID=186 Diana Allers Type: Military SubType: Ground StartingStrength=5 ConditionalDescription="When she is collected from the citadel"

ID=187 Normandy Type: Military SubType: Fleet StartingStrength=35 -

ID=188 Upgraded Thanix Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded cannon ME2"

ID=190 Cerberus Attack Type: Modifier - StartingStrength=0 ConditionalDescription="Side with Ambassador or ignore plot"

ID=191 Turian Medigel Type: Modifier - StartingStrength=0 ConditionalDescription="Finish Citadel Medigel Plot"

ID=192 Asari Commandos Type: Modifier - StartingStrength=0 ConditionalDescription="Tell Liara to talk to her father"

ID=193 Batarian Fleet Type: Military - StartingStrength=100 ConditionalDescription="Convince Fleet"

ID=194 Sabotaged Alliance Ships Type: Modifier - StartingStrength=0 ConditionalDescription="Balak survived Bring down the sky"

ID=195 Commander Kahairal Balak Type: Modifier - StartingStrength=0 ConditionalDescription="Convince Balak to work with you"

ID=199 Upgraded Heavy Ship Armor Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded armor ME2"

ID=200 Upgraded Shield Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded shield ME2"

ID=201 Tech Students Rescued Type: Modifier - StartingStrength=0 ConditionalDescription="Help optional students in jack"

ID=202 Sanders Archer Upgrade Type: Modifier - StartingStrength=0 ConditionalDescription="Played Overlord and saved David"

ID=203 Mineral Resources Type: Military SubType: Fleet StartingStrength=10 ConditionalDescription="import ME2 save with low level resources"

ID=264 Mineral Resources 2 Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="import ME2 save with mid level resources"

ID=265 Mineral Resources 3 Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="import ME2 save with high level resources"

ID=204 Prejek Paddlefish Type: Intel - StartingStrength=0 ConditionalDescription="Paddlefish survive to new game plus"

ID=205 Matriarch Gallaes Electronic Signature Type: Intel StartingStrength=0 ConditionalDescription="Pickup the intel in Samaras mission"

ID=206 Shiala And ZhusHope Colonists Type: Military SubType: Ground StartingStrength=30 -

ID=207 Citadel Defense Force Type: Military SubType: Fleet StartingStrength=10 -

ID=208 Ashley Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Ashley Alive, not in your crew"

ID=209 Kaiden Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Kaiden Alive, not in your crew"

ID=215 Khalisah Bint Sinan Al Jilani Type: Military SubType: Fleet StartingStrength=5 ConditionalDescription="Paragon interrupt when meeting her, ME3"

ID=266 Never Punched Reporter Type: Modifier - StartingStrength=0 ConditionalDescription="Never Punched her in ME1 ME2 or ME3"

ID=214 Feron Intel Type: Intel - StartingStrength=0 ConditionalDescription="Finish Shadow Broker DLC"

ID=210 Geth Heretics Saved Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Geth in ME2"

ID=216 Geth Heretics Destroyed Type: Modifier - StartingStrength=0 ConditionalDescription="Destroyed the Geth in ME2"

ID=217 Pro Krogan Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan interviewed Positively"

ID=218 Pro Krogan Interview Need TuriansType:Modifier - StartingStrength=0 ConditionalDescription="Krogans need the Turians"

ID=219 Pro Security Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Security Stressed in interview"

ID=220 Anti Cerberus Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed anti cerberus sentiment"

ID=221 Geth Interview Cooperation Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Human Geth Cooperation"

ID=222 Geth Interview Geth Kick Ass Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Geth are amazing"

ID=223 Quarian Interview Readiness Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Readiness"

ID=224 Quarian Interview Military Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Military"

ID=225 Supported Citadel Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Supported Citadel Refugees"

ID=226 Civilian Medical Volunteers Type: Modifier - StartingStrength=0 ConditionalDescription="Told Volunteers to report to Medical"

ID=227 Reassured Arguing Couple Type: Modifier - StartingStrength=0 ConditionalDescription="Reassured an arguing couple"

ID=228 Asari Patient Suicide Type: Modifier - StartingStrength=0 ConditionalDescription="Asari Patient Suicide"

ID=229 Improve Civilian Morale Type: Modifier - StartingStrength=0 ConditionalDescription="Restore Active Duty pay to spouses"

ID=230 Alliance Fleet Losses Type: Modifier - StartingStrength=0 ConditionalDescription="Transfer the engy"

ID=231 Lowered Crime Type: Modifier - StartingStrength=0 ConditionalDescription="Removed a con artist from the citadel"

ID=232 Fewer Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Got refugees to leave the citadel"

ID=233 Smuggler Contacts Type: Modifier - StartingStrength=0 ConditionalDescription="Helped smugglers"

ID=234 Medical Supplies Released Type: Modifier - StartingStrength=0 ConditionalDescription="Medical Supplies Released"

ID=235 Increased Surveillance Type: Modifier - StartingStrength=0 ConditionalDescription="Gave Csec permission to spy"

ID=236 Civilian Militia Type: Modifier - StartingStrength=0 ConditionalDescription="Csec can create a militia"

ID=237 Increased Crime Rate Type: Modifier - StartingStrength=0 ConditionalDescription="Csec is ignoring weapon sales"

ID=238 Grissom Student Housing Type: Modifier - StartingStrength=0 ConditionalDescription="Housing given to grissom students"

ID=239 Improved Targeting VIs Type: Modifier - StartingStrength=0 ConditionalDescription="Imporved Targeting Vis"

ID=240 Enforce Every Law Type: Modifier - StartingStrength=0 ConditionalDescription="Enforce Every Law"

ID=241 Crack Down On Terror Type: Modifier - StartingStrength=0 ConditionalDescription="Crack down on terror"

ID=242 Civilian Donations Type: Modifier - StartingStrength=0 ConditionalDescription="Reassure that money critical to war"

ID=243 Cured Turian General Type: Modifier - StartingStrength=0 ConditionalDescription="Cured Turian General"

ID=244 Reaper Code Fragment Type: Modifier - StartingStrength=0 ConditionalDescription="Give Reaper Fragment to Asari Command"

ID=245 Geth Jamming Frequencies Type: Modifier - StartingStrength=0 ConditionalDescription="Have Geth upgrade jamming frequencies"

ID=246 Cerberus Turret Schematics Type: Modifier - StartingStrength=0 ConditionalDescription="Give Csec turret schematics "

ID=247 Improved Asari Amps Type: Modifier - StartingStrength=0 ConditionalDescription="Get Asari Commandos amp schematics"

ID=248 Improved Hanar Medical Tech Type: Modifier - StartingStrength=0 ConditionalDescription="Hanar get medigel"

ID=249 Cerberus Ciphers Type: Modifier - StartingStrength=0 ConditionalDescription="Get Cerberus Encryption Codes"

ID=250 Salarian Colony Support Type: Modifier - StartingStrength=0 ConditionalDescription="Save Salarian Egg Clutches"

ID=251 Chemical Burn Treatments Type: Modifier - StartingStrength=0 ConditionalDescription="improved treatment for chem burns"

ID=252 Krogan Power Grids Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan Power Grids"

ID=253 Banner of the 1st Regiment BonusType: Modifier - StartingStrength=0 ConditionalDescription="Banner of the 1st Regiment Turned In"

ID=254 Pillars Of Strength Bonu Type: Modifier - StartingStrength=0 ConditionalDescription="Pillars of Strength Turned In"

ID=255 Book Of Plenix Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Book of Plenix Turned In"

ID=256 Improved Huntress Training Type: Modifier - StartingStrength=0 ConditionalDescription="Library of Asha Turned In"

ID=257 Prothean Data Drives Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Data Drives Turned In"

ID=258 Kaklisaur Skull Type: Modifier - StartingStrength=0 ConditionalDescription="Fossilized Kaklisaur Turned In"

ID=259 Obelisk Of Karza Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="The Obelisk of Karza Turned In"

ID=260 Prothean Sphere Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Sphere turned in"

ID=261 Code Of The Ancients Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Code of the Ancients Turned In"

ID=262 Rings Of Alune Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Rings of Alune turned In"

ID=263 Hesperia Period Statue Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Hesperia Era Statue Turned In"

ID=267 Black Market Artifacts Type: Quest - StartingStrength=0 -

ID=268 Destroy The Geth Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Geth"

ID=269 Destroy The Quarians Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Quarians"

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